Tournament
Rules
Effective: January 2010
The rules below are in effect for all club tournaments
for 2010 except when noted by the Tournament Chairman. The purpose
of these rules is to speed up play and to make the day on the
links more enjoyable for the club members. The effect on one's
true handicap is negligible in the overall picture.
- Lost Ball Situation / Out of Bounds (follow USGA Rules 27-1
& 27-2)
- Out of Bounds -- Replay from the original spot, count
the stroke and add a penalty stroke - USGA rule 27-1. (e.g.,
Tee shot went out of bounds, Re-tee shooting 3)
- If provisional ball not played -- drop a ball in the
general area where you went out of bounds, count the strokes
and take a two-stroke penalty - (e.g., Tee shot went out of
bounds, you did not Re-tee, drop ball in the general area
where you went out of bounds, shooting 4 from drop area) -
SCCCGC rule (to speed up play)
- Limit search for a lost ball to 5 minutes. Play rule is
same as Out of Bounds ; however, to speed up play, drop a
ball in the general area where you lost the ball and add a
2-stroke penalty. Note you have the option if you think your
ball is lost to hit a provisional before moving forward to
where ball was last seen.
- Bumping the Ball
- SCCCGC allows player to bump the ball a maximum of 6
inches to improve the lie. Balls that are touching or in any
hazard (sand traps included) are to be played as they lie.
In bumping your ball to better the lie, you cannot move your
ball from the rough cut to the fairway cut.
- Extremely "bad" hole (Mercy Rule)
- If a player has not holed out within 9 strokes, he/she
must pick up and take a 10.
- If you wish to pick up, rather than suffering through 9
strokes, take a 10 instead of an "X".
- The Mercy Rule will:
- Speed up play immensely
- Relieve the excruciating pains being felt by this
player
- Relieve the sympathetic pains being felt by fellow
players
- Not hurt the golfer's handicap because the maximum
number of strokes the USGA allows is 10 for all handicaps
below 49, which is the maximum club handicap.
- Putting Green
- Prepare and line up your putt while other players are
preparing for their putts. Of course, please do not disturb
the player once he/she is about to putt.
- When it is your turn to putt, please continue putting
until the ball is holed unless:
- You will have to step in another player's line of
putt.
- You made such a poor putt that mentally you are not
able to continue (unless you are still "away".)
- Once the last player has holed out, all players
should quickly move to the next tee. This is also safer,
since the following foursome will usually be hitting up.
Mark your score card only after you have cleared the
green.
- All putts must be putted unless invoking the Mercy Rule.
Failing to do so will result in disqualification for the
tournament.
- Teeing Area
- Be prepared to tee off when it is safe to do so. The
"honors" courtesy need not be observed if:
- Honoree is not ready
- Short hitters could safely hit, but not long
hitters
- Of course the "honors" order of hitting can always be
insisted upon for strategic reasons by any player.
- General tips for speeding up play
- Take only one or two practice swings before
hitting.
- Everyone should help spot balls for other players in
your foursome
Questions? Contact Tournament
Chairman Chuck Leong.
Posted 2/18/10